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WipEout 2097 named among TG’s 50 greatest games

By Kira Suryani July 18, 2026
WipEout 2097 named among TG's 50 greatest games - wipeout 2097
WipEout 2097 named among TG’s 50 greatest games

The original PlayStation launched with a marketing campaign that positioned the grey console as a cooler, more dangerous alternative to the Nintendo 64. While the N64 offered wholesome fun with bright colors and familiar themes, Sony’s system was sold as something your older sibling would enjoy. WipEout 2097 was the title that actually delivered on that promise, becoming one of the console’s defining titles. The game dropped players into a future where Formula One has been replaced by anti-gravity ships racing along clinical metallic tracks. It was a vision of the future that felt distinctly cultured, almost like it had studied design and physics at a university.

The sequel, released in 1996, refined this concept and expanded on it significantly. It featured more circuits and ships, as well as a soundtrack that introduced players to electronic music through artists like Fluke, The Chemical Brothers, and The Prodigy. The weapons were more spectacular, and the visual style was sharper. Psygnosis, the developer behind the game, partnered with Sheffield-based studio The Designers Republic for the artwork. This collaboration brought a Japanese influence to the project and a distinct anti-establishment aesthetic that made the game feel exclusive.

Physically, the ships in WipEout 2097 felt different from the twitchy, weightless cars in other racing titles of the era. The anti-gravity ships were floaty and lithe, tipping and gliding through corners with a balance that felt correct, even if the player had never actually piloted a sci-fi vehicle. The sound of the wings grinding against track barriers added a layer of tactile feedback that made the high-speed combat feel grounded. It captured a specific kind of futuristic speed that defined the console’s library.

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Developed at the Wavertree technology park in Liverpool, the game benefited from a creative environment that prioritized style as much as mechanics. The collaboration with The Designers Republic meant the promotional materials were just as iconic as the software itself. This attention to detail helped the PlayStation stand out as a platform for something more than just games. It became a vessel for culture, offering a library of innovative titles that felt like owning a great new album rather than just playing a cartridge. The experience was similar to Mario Kart, but the presentation made it feel inherently dangerous and sophisticated.

For players in the mid-1990s, this blend of mechanics and atmosphere created a unique sense of immersion. The game offered a glimpse into a stylized, neon-soaked future that felt entirely plausible within the context of the console’s limitations. It remains a standout example of how developers can use audio and visual design to create a feeling of weight and speed that hardware specifications alone cannot provide.

Looking at the broader automotive market of the time, America’s Most Affordable New Cars were also undergoing a transformation, moving away from bulky designs toward more efficient and sleek profiles. This parallel shift in design philosophy across different industries highlights a shared desire for innovation and speed, whether in the form of a race car or a compact vehicle. The drive for efficiency and sleek profiles became a defining characteristic of the era’s technological progress.

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